PROBATEIn the matter of the estate of ALTON VAIL, deceased

A free browser game about an inheritance. Twelve lots, four heirs, about five minutes.

A shoebox of letters, appraised at nothing. Bid on it anyway and she will hear.

Your father left the estate to "my children, as they can agree." You can't agree, so the probate court auctions it to the four of you, one lot at a time. Everybody bids face down. Everybody's hand is face up. And your sister June didn't come: she filed her bids in writing before the sitting.

Lot 1 of 12

Try the first lot right here.

This is the game's own engine, running in this page, on a real estate. Your four shares are at the bottom. The number on a share is your bid. Pick one and seal it.

The demo needs JavaScript. The game itself is one click away below.

LOT 1 OF 12WEIGHT 3

The letters

a shoebox, 1996-1999, one hand

Appraised at nothing. Bid on it anyway and she will hear.

APPRAISED
no commercial value
THE WILL NAMES
JUNE
COURT'S RESERVE
3
YOUR SHARESthe number is your bid
Play this estate

Same estate, from lot 1. Free, no account, runs in this tab. Mouse or keyboard. Made for a laptop or desktop screen.

The reserve

Every lot has two prices. The court only defends one of them.

Here's the part that took me a minute.

Every lot carries a reserve, printed on the card. Nobody beats it, nothing is sold, and the lot goes free to whoever the will names. The court sets the reserve from the appraisal. Take the lake lot. It's worth $3,200, so its reserve is 13: the court won't sell it for less than a 14. Mercer bids his highest share on it anyway.

The letters are worth nothing. In the demo's estate their reserve is 3, so any share from 4 up clears it. The court isn't the problem. June filed a 15 on them, so only your 17 takes them.

That's the trick of the whole game. The court protects money. It doesn't protect what somebody loved.

So every lot also has a weight, from 1 to 3, and that's the other price. When anybody takes a lot the will names to somebody else (you or a sibling), that heir's grudge goes up by its weight. The letters weigh 3. So does the lake lot ("Mercer paid those taxes for eleven years."). The china weighs only 1.

A $0 shoebox and a $3,200 lake lot cost you the same with the person who wanted them.

The rules of the sitting

Four rules. The referee teaches them as they come up.

  • The number is the bid.

    There are seventeen shares in the room, numbered 1 to 17. You hold four, every sibling holds four, and one lies face up on the referee's table. Each lot, everybody commits one share face down. Highest number takes the lot, if it beats the reserve.
  • Every hand is face up.

    You can see that Hallie still holds the 14. You can't see whether she'll spend it. That gap is the game.
  • Bid power never grows.

    The winner's share goes to the referee's table, and the winner picks up whatever was lying there. Spend your 17 and you might get back an 8. The same seventeen numbers stay in the room all game.
  • Two grudges and you're in court.

    Grudge 4 sends a sibling to a lawyer. Since a lot weighs 1 to 3, that's usually the second lot taken from the same person. At the end, a sibling who contests takes back every lot the will named to them, from whoever holds it.

You can't contest. The title screen says why: "You petitioned for this sale, so you cannot contest it. They can."

Mr. Quillan, the referee, explains each rule the first time it comes up, in a sentence or two, and then gets out of your way.

The game's screen on lot 1, the letters: the table with June, Hallie and Mercer, the lot card showing a reserve of 3, three rival hands face up on the right, and your four shares, 4, 9, 12 and 17, along the bottom.
The real game on the demo's estate, lot 1. Every hand on the right is face up.

The fourth chair

The fourth chair is a recording.

June filed one number per lot before the sitting. Her rule is printed in the game, word for word:

"She filed one number per lot, in order, before the sitting. If she still holds that number, she bids it. If she does not, the line is void and she does not bid. A void line is never re-filed. She cannot see this sitting."

So June can't react to you. But you can wreck her plans without meaning to. Take a lot she was counting on, and the share she expected to pick up never reaches her hand. Every later line that filed that share goes void.

Here's what that looks like in the estate from the demo. If you take the letters with your 17, June never picks up the 8 from the table. She filed that 8 on five later lots, so all five lines go void. One of them is lot 10, her own piano. She can't bid on it. Mercer takes it, her grudge hits 6, and she contests. At the accounting the letters go back to her.

(After lot 1, the rest of that run was played by the game's balanced bot. I also ran it with the bot that bids its highest share on every lot and the one that only bids on its own lots. All three finished at zero stars. Bid a 4 on the letters instead, let June have them, and the same balanced bot finishes the estate with all three.)

The game's accounting screen for that run: zero of three stars, the verdict 'You were in the room and left with almost nothing.', and the lines 'The letters taken back, JUNE contested' and 'The upright piano taken back, JUNE contested'.
The game's own accounting for that run. The letters went home with June.

And here's the part I like best. Finish a sitting and it's filed. Come back to the same estate and the fourth chair is you: every number you committed, opened one lot at a time, against you.

A memory can sue you.

The game's title screen after a finished sitting, reading: YOUR SITTING holds the fourth chair by affidavit, the sitting you filed on 2026-10-01. Those bids are already written.
Leave the room after the accounting and the title screen tells you who's in the fourth chair now.

Play the demo's estate from lot 1 →

The table

Everyone at the table plays by a rule you can read.

No sibling peeks at your bid. Each one's habit is printed on their card from the first lot:

  • HALLIE, the eldest, who stayed"Spends her highest share on anything the will names to her, and her lowest on everything else."
  • MERCER, the doctor, who sent money instead of visiting"Reads the appraisal and nothing else: the dearer the lot, the higher he goes."
  • JUNE, by affidavit"Bids only the numbers on her affidavit, in order. If she no longer holds one, that line is void."

Reading the table is most of the skill. Hallie will go all in on the kitchen table ("She has served every meal in this house on it for four years."), so don't fight her for it with a 12. Mercer will chase the truck because it's worth $2,900. You'll want the truck too, since it's named to you.

The accounting

You can't keep everything. The accounting shows you what it cost.

After lot 12 the whole board comes up one last time: who holds what, what's being taken back, and by whom. Then three rows, one star each.

  • THE ESTATEthe appraised value you keep. The bar is 30% of what all twelve lots are worth.
  • HIS INTENTof the three lots he meant for you, keep two.
  • THE FAMILYnobody contests.

Take everything and it gets taken back. Keep the peace at any price and THE ESTATE star usually goes with it. Nobody fails: a bad sitting still gets graded.

I ran the game's bots through 200 estates to see which habits pay. A bot that takes what's named to it, buys value with the cheapest share that clears the reserve, and never makes the bid that sends someone to a lawyer averaged 2.19 stars out of 3. Siblings still contested 0.24 times a sitting, every time over a lot one sibling took from another. A bot that bids its highest share on every lot averaged 1.39 stars and saw 1.55 contests a sitting. June contested in 61% of those estates.

Those are bots. Nobody outside of development has played it yet.

Open the sitting

Free, no account, runs in this tab. Made for a laptop or desktop screen.

Before you sit down

A small, quiet game for Ra players and story-game players.

It's for you if you like auction games where you can read the table (fans of Ra will recognise the rotating shares, and fans of For Sale the face-down flip), or story games where the rules carry the story.

It's probably not for you if you want something fast. Each lot is a sealed bid and a flip, and the thinking happens before the flip.

Honest gripes:

  • It's one sitting. Twelve lots, three stars, a different estate every day (the day turns over on UTC time, not yours). No streaks, no leaderboard, no share card.
  • Your past sittings live in this browser. Clear your site data and the fourth chair goes back to June.
  • The family is fictional and the estate is a dead father's things. It's dry about it, but it isn't light.
  • It's built for a desk. The game shrinks the whole table to fit smaller windows, and on a phone it gets too small to read comfortably.
  • It's new and unreleased. You'd be one of the first people at the table.

Questions for the referee

Questions

How long is a sitting?
Twelve lots. The design target is four to six minutes; nobody's timed a stranger yet.
Do I need to know auction games?
No. The referee teaches each rule on the lot where it first comes up.
What are the controls?
Click a share, then SEAL THE BID. Or use 1 to 4 to pick, ENTER to seal, SPACE for the next lot. L opens the ledger, ESC calls a recess.
Is it sad?
It's about an inheritance, so if you've been through a real one lately, it may sit close. Otherwise it's quiet. The lots are specific and the writing is dry. Take the oak desk: it comes with "one drawer locked", and its whole story is one line: "The key is not in this estate."
Is the AI cheating?
No. Nothing in the code lets a hand read another seat's bid. Hallie and Mercer follow the habit printed on their card, with a small fixed wobble for Mercer so he isn't a lookup table. June bids only her filed numbers.
Where does June's affidavit come from?
Until you've finished a sitting of an estate, a bot plays June's chair in it under the real rules when the game loads, and its bids become her affidavit. After you've finished a sitting, coming back to that estate puts your own filed bids in her chair.
Does it work?
The game ships with a test script that checks every rule on 15 estates: 1,713 checks, all passing on 1 October 2026.
Does it cost anything?
No. Nothing to buy, no ads, no account.

The sitting is open

Seventeen numbers. Four hands, face up. One chair that already made up its mind.

Open the sitting

Free, no account, runs in this tab.